Sandy’s Abilities Breakdown
- Attack: Pebble Blast Sandy’s main attack, Pebble Blast, involves hurling sand that spreads out in a wide cone and pierces through enemies. Though it deals relatively low damage, its ability to hit multiple enemies makes it a great tool for controlling the battlefield and charging up his Super quickly.
- Super: Sandstorm Sandy’s Super, Sandstorm, is where he truly shines. This ability creates a large sandstorm that lasts for 9 seconds, making Sandy and his allies invisible while inside it. This can be used for both offensive ambushes and defensive retreats, offering immense strategic flexibility. However, invisible Brawlers are still detectable by nearby enemies within a 4-tile radius and by certain game elements like the Siege Bot and IKE turret.
Gadgets:
- Sleep Stimulator: Sandy falls asleep for 1.5 seconds, fully restoring his health. This Gadget is a double-edged sword—while it can completely heal Sandy, it also leaves him vulnerable during the duration. Use it strategically behind cover or within his sandstorm for maximum effect.
- Sweet Dreams: Sandy’s next attack stuns enemies for 1 second, but the stun wears off if the enemy takes any damage. This Gadget is great for interrupting enemy actions or setting up combos with teammates.
Star Powers:
- Rude Sands: Sandy’s sandstorm now deals 216 damage per second to enemies inside it. This transforms his Super into an area denial tool, slowly draining enemy health and making it harder for them to contest objectives.
- Healing Winds: Sandy’s sandstorm heals him and his allies for 380 health per second while inside it. This makes his Super an excellent support tool, sustaining his team during crucial moments.
- Hypercharge: Swift Winds Sandy’s Hypercharge, Swift Winds, grants him and his allies a 20% movement speed boost while inside his sandstorm. Additionally, enemies caught in the initial cast of the sandstorm are silenced for 0.5 seconds, preventing them from using attacks, Supers, Gadgets, or Hypercharges.
Making the Most of Sandy
Sandy’s strength lies in his ability to control the battlefield and provide critical support to his team. Here are some tips to maximize his potential:
- Strategic Sandstorm Placement: Use Sandy’s Super to cover key areas, such as objectives or choke points. The invisibility can be used to ambush enemies, retreat safely, or support allies in capturing or defending objectives.
- Combine Gadgets with Supers: Utilize the Sleep Stimulator Gadget within a sandstorm to heal safely, or use Sweet Dreams to set up devastating combos with teammates. For example, pair the Sweet Dreams Gadget with high-damage teammates to quickly eliminate stunned enemies.
- Adapt to Game Modes: Sandy’s utility makes him valuable in various game modes. In Gem Grab, use his Super to control the mine area. In Brawl Ball, hide the ball within the sandstorm to bait enemies. In Siege, leverage his movement speed and health to collect bolts efficiently.
- Utilize Rude Sands for Area Denial: The Rude Sands Star Power is excellent for controlling key areas and preventing enemies from healing. Place the sandstorm in high-traffic zones to maximize its damage output and pressure.
- Healing Winds for Sustain: In modes requiring prolonged engagements, Healing Winds can be a game-changer. Use it to keep your team healthy during pushes or while defending against enemy advances.
- Hypercharge Tactics: Swift Winds can turn the tide in close matches. Use the initial silence to disrupt enemy plans and the speed boost to maneuver your team more effectively around the battlefield.
Sandy’s blend of utility, support, and control makes him a formidable Brawler in Brawl Stars. His ability to turn invisible, heal allies, and disrupt enemies provides a strategic depth that can be leveraged in many game modes. While his damage output might be on the lower side, his contribution to team dynamics and objective control more than compensates for it. So, is Sandy good in Brawl Stars? Absolutely—when played with strategy and awareness, Sandy can be the key to victory in many battles.